Add feature to allow parameters in dependencies

Components that are specified as dependencies must implement an empty constructor, and thus removing the possibility to pass parameters to a dependency upon construction.   This is currently due to...

Id #1307 | Release: None | Updated: Feb 14, 2013 at 7:43 PM by shrt | Created: Sep 7, 2007 at 12:43 PM by shrt

Physics, AI, Networking, etc... support

Hi, You think about integrate a new service, like a rigid body, AI? You will use another framework like a http://www.codeplex.com/xnadevru to physics and http://www.codeplex.com/animationcompone...

Id #981 | Release: None | Updated: Feb 14, 2013 at 7:43 PM by shrt | Created: Aug 23, 2007 at 12:31 PM by adribeiro

Add camera managing system

As of now, the Utility namespace provides no help with managing cameras, which is fine to some extent. But, having access to a system that automatically handles/manages cameras would be a great hel...

Id #924 | Release: None | Updated: Feb 14, 2013 at 7:43 PM by shrt | Created: Aug 19, 2007 at 9:51 PM by shrt

Clean up removal code

The removal code in collections/managers are somewhat spaghetti-ish, and could use some proper cleaning to enhance readability and logic.

Id #887 | Release: None | Updated: Feb 14, 2013 at 7:43 PM by shrt | Created: Aug 19, 2007 at 1:20 PM by shrt

Add ability to distinguish local from absolute position when using parenting

When parenting entities that contains a Transform component, the Transform.Position property will always represent the position relative to the parent entity, and the only way to get its absolute p...

Id #882 | Release: None | Updated: Feb 14, 2013 at 7:43 PM by shrt | Created: Aug 18, 2007 at 7:53 PM by shrt

Add serialization

Implementing serialization would allow for storing scenes in xml, or a binary format thus increasing the frameworks' data-driven capabilities.

Id #880 | Release: None | Updated: Feb 14, 2013 at 7:43 PM by shrt | Created: Aug 18, 2007 at 4:33 PM by shrt

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