<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>elephant Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home</link><description>elephant Wiki Rss Description</description><item><title>Updated Wiki: Home</title><link>http://elephant.codeplex.com/wikipage?version=41</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://elephant.codeplex.com/wikipage?referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://elephant.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;IMPORTANT&lt;/h1&gt;This project has been discontinued, but source remains in case someone wants to see an implementation of a component based entity systen (as described in the Game Programming Gems book series).
&lt;h2&gt;UPDATE&lt;/h2&gt;See &lt;a href="http://componentk.it" class="externalLink"&gt;http://componentk.it&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; for a more recent implementation.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>shrt</author><pubDate>Wed, 25 Jan 2012 13:04:45 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120125010445P</guid></item><item><title>Updated Wiki: Home</title><link>http://elephant.codeplex.com/wikipage?version=40</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://elephant.codeplex.com/wikipage?referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://elephant.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;IMPORTANT&lt;/h1&gt;This project has been discontinued, but source remains in case someone wants to see an implementation of a component based entity systen (as described in the Game Programming Gems book series).
&lt;h2&gt;UPDATE&lt;/h2&gt;See &lt;a href="http://componentk.it" class="externalLink"&gt;http://componentk.it&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; for a more recent implementation.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>shrt</author><pubDate>Wed, 25 Jan 2012 13:04:36 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120125010436P</guid></item><item><title>Updated Wiki: Home</title><link>http://elephant.codeplex.com/wikipage?version=39</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://elephant.codeplex.com/wikipage?referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://elephant.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;IMPORTANT&lt;/h1&gt;This project has been discontinued, but source remains in case someone wants to see an implementation of a component based entity systen (as described in the Game Programming Gems book series).
&lt;h2&gt;UPDATE&lt;/h2&gt;See &lt;a href="http://componentk.it" class="externalLink"&gt;http://componentk.it&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; for a more recent implementation.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>shrt</author><pubDate>Wed, 25 Jan 2012 13:04:33 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120125010433P</guid></item><item><title>Updated Wiki: Home</title><link>http://elephant.codeplex.com/wikipage?version=38</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://elephant.codeplex.com/wikipage?referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://elephant.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;IMPORTANT&lt;/h1&gt;This project has been discontinued, but source remains in case someone wants to see an implementation of a component based entity systen (as described in the Game Programming Gems book series).
&lt;h2&gt;UPDATE&lt;/h2&gt;See &lt;a href="http://componentk.it" class="externalLink"&gt;http://componentk.it&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; for a more recent implementation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=elephant&amp;DownloadId=17227" alt="elephant_composition.png" title="elephant_composition.png" /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>shrt</author><pubDate>Wed, 25 Jan 2012 13:03:57 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120125010357P</guid></item><item><title>Updated Wiki: Home</title><link>http://elephant.codeplex.com/wikipage?version=37</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://elephant.codeplex.com/wikipage?referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://elephant.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;IMPORTANT&lt;/h1&gt;This project has been discontinued, but source remains in case someone wants to see an implementation of a component based entity systen (as described in the Game Programming Gems book series).
&lt;h2&gt;UPDATE&lt;/h2&gt;See &lt;a href="http://componentk.it" class="externalLink"&gt;http://componentk.it&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; for a more recent implementation.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=elephant&amp;DownloadId=17227" alt="elephant_composition.png" title="elephant_composition.png" /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>shrt</author><pubDate>Wed, 25 Jan 2012 13:03:48 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120125010348P</guid></item><item><title>Updated Wiki: Home</title><link>http://elephant.codeplex.com/wikipage?version=36</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://elephant.codeplex.com/wikipage?referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://elephant.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;IMPORTANT&lt;/h1&gt;This project has been discontinued, but source remains in case someone wants to see an implementation of a component based entity systen (as described in the Game Programming Gems book series).&lt;br /&gt;
&lt;h2&gt;UPDATE&lt;/h2&gt;
See &lt;a href="http://componentk.it" class="externalLink"&gt;http://componentk.it&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; for a more recent implementation.&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=elephant&amp;DownloadId=17227" alt="elephant_composition.png" title="elephant_composition.png" /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>shrt</author><pubDate>Wed, 25 Jan 2012 13:02:44 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120125010244P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;version=35</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;amp;referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;h1&gt;
IMPORTANT
&lt;/h1&gt;This project has been discontinued, but source remains in case someone wants to see an implementation of a component based entity systen (as described in the Game Programming Gems book series).&lt;br /&gt; &lt;br /&gt;&lt;ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=elephant&amp;amp;DownloadId=17227" alt="elephant_composition.png" /&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Thu, 06 Dec 2007 19:51:55 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071206075155P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;version=34</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;amp;referringTitle=Home"&gt;Home&lt;/a&gt; / &lt;a href="http://wiki.shrt.info/Elephant.ashx" class="externalLink"&gt;Documentation&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; / &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;br /&gt;&lt;h1&gt;
Recent News
&lt;/h1&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;September 11th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Documentation along with other information can from now on be found &lt;a href="http://wiki.shrt.info/Elephant.ashx" class="externalLink"&gt;here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;August 12th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added a &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; page, showing off some projects using the framework. :)&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Archives&amp;amp;referringTitle=Home"&gt;Archives&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h1&gt;
Introduction
&lt;/h1&gt;&lt;h2&gt;
What is it
&lt;/h2&gt;Serving as the foundation for any game project, from prototype to the real deal, Elephant is a small and lightweight game framework that offers an aggregation based approach to composing, and managing game objects.&lt;br /&gt;Its goal is to provide developers with a quick, easy, robust and flexible foundation to produce game prototypes, or even fully-fledged games.&lt;br /&gt;&lt;h2&gt;
How does it work
&lt;/h2&gt;Elephant uses a component-model structure in which you visualize the world as a collection of entities and an entity as a collection of components (behaviors/functionalities). This concept is known as aggregation (entities are aggregates of components), and is an alternative to the old, most commonly used, way of inheritance where a complex game will end up with deep hierarchies of heavily specialized game objects.&lt;br /&gt; &lt;br /&gt;Through the component-model implementation we force functionality out of all these specialized game objects, and move it into smaller, more maintainable, independent and self-contained components that will then offer the specific functionality - ready to serve as part of an entity.&lt;br /&gt; &lt;br /&gt;&lt;ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17227" alt="elephant_composition.png" /&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;h2&gt;
Why is it useful
&lt;/h2&gt;Since the system allows for run-time composition of entities and great re-usability of components, a world of data-driven goodness opens up. &lt;br /&gt; &lt;br /&gt;By implementing your game idea using Elephant, you will achieve:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Easily maintainable code&lt;/li&gt;&lt;li&gt;Great re-usability of code, without introducing redundancy&lt;/li&gt;&lt;li&gt;Run-time composition of entities&lt;/li&gt;&lt;li&gt;Data-driven possibilities&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Links&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;References&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Game Programming Gems 6, 4.6, &amp;quot;Game Object Component System&amp;quot;&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Other&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Mick West,  &lt;a href="http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/" class="externalLink"&gt;&amp;quot;Evolve Your Heirachy&amp;quot;&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great explanation)&lt;/li&gt;&lt;li&gt;OTEE Unity3D, &lt;a href="http://unity3d.com/" class="externalLink"&gt;http://unity3d.com/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great inspiration)&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Tue, 11 Sep 2007 20:43:41 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070911084341P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;version=33</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;amp;referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; / Tutorials Examples&lt;br /&gt;&lt;h1&gt;
Recent News
&lt;/h1&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;August 12th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added a &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; page, showing off some projects using the framework. :)&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Archives&amp;amp;referringTitle=Home"&gt;Archives&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h1&gt;
Introduction
&lt;/h1&gt;&lt;h2&gt;
What is it
&lt;/h2&gt;Serving as the foundation for any game project, from prototype to the real deal, Elephant is a small and lightweight game framework that offers an aggregation based approach to composing, and managing game objects.&lt;br /&gt;Its goal is to provide developers with a quick, easy, robust and flexible foundation to produce game prototypes, or even fully-fledged games.&lt;br /&gt;&lt;h2&gt;
How does it work
&lt;/h2&gt;Elephant uses a component-model structure in which you visualize the world as a collection of entities and an entity as a collection of components (behaviors/functionalities). This concept is known as aggregation (entities are aggregates of components), and is an alternative to the old, most commonly used, way of inheritance where a complex game will end up with deep hierarchies of heavily specialized game objects.&lt;br /&gt; &lt;br /&gt;Through the component-model implementation we force functionality out of all these specialized game objects, and move it into smaller, more maintainable, independent and self-contained components that will then offer the specific functionality - ready to serve as part of an entity.&lt;br /&gt; &lt;br /&gt;&lt;ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17227" alt="elephant_composition.png" /&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;h2&gt;
Why is it useful
&lt;/h2&gt;Since the system allows for run-time composition of entities and great re-usability of components, a world of data-driven goodness opens up. &lt;br /&gt; &lt;br /&gt;By implementing your game idea using Elephant, you will achieve:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Easily maintainable code&lt;/li&gt;&lt;li&gt;Great re-usability of code, without introducing redundancy&lt;/li&gt;&lt;li&gt;Run-time composition of entities&lt;/li&gt;&lt;li&gt;Data-driven possibilities&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Links&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;References&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Game Programming Gems 6, 4.6, &amp;quot;Game Object Component System&amp;quot;&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Other&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Mick West,  &lt;a href="http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/" class="externalLink"&gt;&amp;quot;Evolve Your Heirachy&amp;quot;&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great explanation)&lt;/li&gt;&lt;li&gt;OTEE Unity3D, &lt;a href="http://unity3d.com/" class="externalLink"&gt;http://unity3d.com/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great inspiration)&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Tue, 11 Sep 2007 08:56:27 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070911085627A</guid></item><item><title>UPDATED WIKI: Archives</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Archives&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Archived News
&lt;/h1&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;August 12th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added a Showcase page, showing off some projects using the framework. :)&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;July 14th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Documentation is now available in PDF. Link can be found in the navigation menu. :)&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Mon, 10 Sep 2007 14:43:52 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Archives 20070910024352P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;version=32</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;amp;referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; / Tutorials Examples&lt;br /&gt;&lt;h1&gt;
Recent News
&lt;/h1&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;August 12th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added a &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; page, showing off some projects using the framework. :)&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Archives&amp;amp;referringTitle=Home"&gt;Archives&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h1&gt;
Introduction
&lt;/h1&gt;&lt;h2&gt;
What is it
&lt;/h2&gt;Elephant is a small Game Framework, currently set with a focus on game development through Microsoft XNA. &lt;br /&gt;Its goal is to provide developers with a quick, easy, robust and flexible way to produce game prototypes, or even full-fledged games.&lt;br /&gt;&lt;h2&gt;
How does it work
&lt;/h2&gt;Elephant uses a component-model structure in which you visualize the world as a collection of entities and an entity as a collection of components (behaviors/functionalities). This concept is known as aggregation (entities are aggregates of components), and is an alternative to the old, most commonly used, way of inheritance where a complex game will end up with deep hierarchies of heavily specialized game objects.&lt;br /&gt; &lt;br /&gt;Through the component-model implementation we force functionality out of all these specialized game objects, and move it into smaller, more maintainable, independent and self-contained components that will then offer the specific functionality - ready to serve as part of an entity.&lt;br /&gt; &lt;br /&gt;&lt;ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17227" alt="elephant_composition.png" /&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;h2&gt;
Why is it useful
&lt;/h2&gt;Since the system allows for run-time composition of entities and great re-usability of components, a world of data-driven goodness opens up. &lt;br /&gt; &lt;br /&gt;By implementing your game idea using Elephant, you will achieve:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Easily maintainable code&lt;/li&gt;&lt;li&gt;Great re-usability of code, without introducing redundancy&lt;/li&gt;&lt;li&gt;Run-time composition of entities&lt;/li&gt;&lt;li&gt;Data-driven possibilities&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Links&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;References&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Game Programming Gems 6, 4.6, &amp;quot;Game Object Component System&amp;quot;&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Other&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Mick West,  &lt;a href="http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/" class="externalLink"&gt;&amp;quot;Evolve Your Heirachy&amp;quot;&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great explanation)&lt;/li&gt;&lt;li&gt;OTEE Unity3D, &lt;a href="http://unity3d.com/" class="externalLink"&gt;http://unity3d.com/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great inspiration)&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Mon, 10 Sep 2007 14:42:42 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070910024242P</guid></item><item><title>UPDATED WIKI: Archives</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Archives&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Archived News
&lt;/h1&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;August 12th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added a Showcase page, showing off some projects using the framework. :)&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;August 11th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Due to heavy re-designing and re-factoring, i've taken down the documentation until it's been updated. Good news is that the new and improved framework is already working on the xbox, and has undergone an extensive amount of performance optimizations in the process.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;August 5th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;The source will undergo a rather large refactoring when time permits, as I have realized that the current design is built, somewhat naively, on one-path/best-case scenarios. This action is also planned to make the project xbox360 compatible (which means performance optimizations will have to be done), and XNA.Game independent to meet other needs.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;July 14th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Documentation is now available in PDF. Link can be found in the navigation menu. :)&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Sun, 12 Aug 2007 22:14:01 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Archives 20070812101401P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;version=31</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;amp;referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; / Tutorials Examples&lt;br /&gt;&lt;h1&gt;
Recent News
&lt;/h1&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;August 12th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added a &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; page, showing off some projects using the framework. :)&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;August 11th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Due to heavy re-designing and re-factoring, i've taken down the documentation until it's been updated. Good news is that the new and improved framework is already working on the xbox, and has undergone an extensive amount of performance optimizations in the process.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;August 5th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;The source will undergo a rather large refactoring when time permits, as I have realized that the current design is built, somewhat naively, on one-path/best-case scenarios. This action is also planned to make the project xbox360 compatible (which means performance optimizations will have to be done), and XNA.Game independent to meet other needs.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;July 14th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Documentation is now available in PDF. Link can be found in the navigation menu. :)&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Archives&amp;amp;referringTitle=Home"&gt;Archives&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h1&gt;
Introduction
&lt;/h1&gt;&lt;h2&gt;
What is it
&lt;/h2&gt;Elephant is a small Game Framework, currently set with a focus on game development through Microsoft XNA. &lt;br /&gt;Its goal is to provide developers with a quick, easy, robust and flexible way to produce game prototypes, or even full-fledged games.&lt;br /&gt;&lt;h2&gt;
How does it work
&lt;/h2&gt;Elephant uses a component-model structure in which you visualize the world as a collection of entities and an entity as a collection of components (behaviors/functionalities). This concept is known as aggregation (entities are aggregates of components), and is an alternative to the old, most commonly used, way of inheritance where a complex game will end up with deep hierarchies of heavily specialized game objects.&lt;br /&gt; &lt;br /&gt;Through the component-model implementation we force functionality out of all these specialized game objects, and move it into smaller, more maintainable, independent and self-contained components that will then offer the specific functionality - ready to serve as part of an entity.&lt;br /&gt; &lt;br /&gt;&lt;ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17227" alt="elephant_composition.png" /&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;h2&gt;
Why is it useful
&lt;/h2&gt;Since the system allows for run-time composition of entities and great re-usability of components, a world of data-driven goodness opens up. &lt;br /&gt; &lt;br /&gt;By implementing your game idea using Elephant, you will achieve:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Easily maintainable code&lt;/li&gt;&lt;li&gt;Great re-usability of code, without introducing redundancy&lt;/li&gt;&lt;li&gt;Run-time composition of entities&lt;/li&gt;&lt;li&gt;Data-driven possibilities&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Links&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;References&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Game Programming Gems 6, 4.6, &amp;quot;Game Object Component System&amp;quot;&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Other&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Mick West,  &lt;a href="http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/" class="externalLink"&gt;&amp;quot;Evolve Your Heirachy&amp;quot;&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great explanation)&lt;/li&gt;&lt;li&gt;OTEE Unity3D, &lt;a href="http://unity3d.com/" class="externalLink"&gt;http://unity3d.com/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great inspiration)&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Sun, 12 Aug 2007 18:04:18 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070812060418P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;version=30</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;amp;referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; / Tutorials Examples&lt;br /&gt;&lt;h1&gt;
Recent News
&lt;/h1&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;August 12th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added a &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; page, showing off some projects using the framework. :)&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;August 11th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Due to heavy re-designing and re-factoring, i've taken down the documentation until it's been updated. Good news is that the new and improved framework is already working on the xbox, and has undergone an extensive amount of performance optimizations in the process.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;August 5th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;The source will undergo a rather large refactoring when time permits, as I have realized that the current design is built, somewhat naively, on one-path/best-case scenarios. This action is also planned to make the project xbox360 compatible (which means performance optimizations will have to be done), and XNA.Game independent to meet other needs.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;July 14th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Documentation is now available in PDF. Link can be found in the navigation menu. :)&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Archives&amp;amp;referringTitle=Home"&gt;Archives&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;h1&gt;
Introduction
&lt;/h1&gt;&lt;h2&gt;
What is it
&lt;/h2&gt;Elephant is a small Game Framework, currently set with a focus on game development through Microsoft XNA. &lt;br /&gt;Its goal is to provide developers with a quick, easy, robust and flexible way to produce game prototypes, or even full-fledged games.&lt;br /&gt;&lt;h2&gt;
How does it work
&lt;/h2&gt;Elephant uses a component-model structure in which you visualize the world as a collection of entities and an entity as a collection of components (behaviors/functionalities). This concept is known as aggregation (entities are aggregates of components), and is an alternative to the old, most commonly used, way of inheritance where a complex game will end up with deep hierarchies of heavily specialized game objects.&lt;br /&gt; &lt;br /&gt;Through the component-model implementation we force functionality out of all these specialized game objects, and move it into smaller, more maintainable, independent and self-contained components that will then offer the specific functionality - ready to serve as part of an entity.&lt;br /&gt; &lt;br /&gt;&lt;ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17227" alt="elephant_composition.png" /&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;h2&gt;
Why is it useful
&lt;/h2&gt;Since the system allows for run-time composition of entities and great re-usability of components, a world of data-driven goodness opens up. &lt;br /&gt; &lt;br /&gt;By implementing your game idea using Elephant, you will achieve:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Easily maintainable code&lt;/li&gt;&lt;li&gt;Great re-usability of code, without introducing redundancy&lt;/li&gt;&lt;li&gt;Run-time composition of entities&lt;/li&gt;&lt;li&gt;Data-driven possibilities&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Links&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;References&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Game Programming Gems 6, 4.6, &amp;quot;Game Object Component System&amp;quot;&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Other&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Mick West,  &lt;a href="http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/" class="externalLink"&gt;&amp;quot;Evolve Your Heirachy&amp;quot;&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great explanation)&lt;/li&gt;&lt;li&gt;OTEE Unity3D, &lt;a href="http://unity3d.com/" class="externalLink"&gt;http://unity3d.com/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great inspiration)&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Sun, 12 Aug 2007 15:42:57 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070812034257P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;version=29</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Navigation:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Home&amp;amp;referringTitle=Home"&gt;Home&lt;/a&gt; / Documentation / &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; / Tutorials Examples&lt;br /&gt;&lt;h1&gt;
Recent News
&lt;/h1&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;August 12th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Added a &lt;a href="http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; page, showing off some projects using the framework. :)&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;August 11th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Due to heavy re-designing and re-factoring, i've taken down the documentation until it's been updated. Good news is that the new and improved framework is already working on the xbox, and has undergone an extensive amount of performance optimizations in the process.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;August 5th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;The source will undergo a rather large refactoring when time permits, as I have realized that the current design is built, somewhat naively, on one-path/best-case scenarios. This action is also planned to make the project xbox360 compatible (which means performance optimizations will have to be done), and XNA.Game independent to meet other needs.&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;July 14th, 2007&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Documentation is now available in PDF. Link can be found in the navigation menu. :)&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;h1&gt;
Introduction
&lt;/h1&gt;&lt;h2&gt;
What is it
&lt;/h2&gt;Elephant is a small Game Framework, currently set with a focus on game development through Microsoft XNA. &lt;br /&gt;Its goal is to provide developers with a quick, easy, robust and flexible way to produce game prototypes, or even full-fledged games.&lt;br /&gt;&lt;h2&gt;
How does it work
&lt;/h2&gt;Elephant uses a component-model structure in which you visualize the world as a collection of entities and an entity as a collection of components (behaviors/functionalities). This concept is known as aggregation (entities are aggregates of components), and is an alternative to the old, most commonly used, way of inheritance where a complex game will end up with deep hierarchies of heavily specialized game objects.&lt;br /&gt; &lt;br /&gt;Through the component-model implementation we force functionality out of all these specialized game objects, and move it into smaller, more maintainable, independent and self-contained components that will then offer the specific functionality - ready to serve as part of an entity.&lt;br /&gt; &lt;br /&gt;&lt;ul&gt;
&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17227" alt="elephant_composition.png" /&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;&lt;h2&gt;
Why is it useful
&lt;/h2&gt;Since the system allows for run-time composition of entities and great re-usability of components, a world of data-driven goodness opens up. &lt;br /&gt; &lt;br /&gt;By implementing your game idea using Elephant, you will achieve:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Easily maintainable code&lt;/li&gt;&lt;li&gt;Great re-usability of code, without introducing redundancy&lt;/li&gt;&lt;li&gt;Run-time composition of entities&lt;/li&gt;&lt;li&gt;Data-driven possibilities&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Links&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;b&gt;References&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Game Programming Gems 6, 4.6, &amp;quot;Game Object Component System&amp;quot;&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;&lt;b&gt;Other&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Mick West,  &lt;a href="http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/" class="externalLink"&gt;&amp;quot;Evolve Your Heirachy&amp;quot;&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great explanation)&lt;/li&gt;&lt;li&gt;OTEE Unity3D, &lt;a href="http://unity3d.com/" class="externalLink"&gt;http://unity3d.com/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; (great inspiration)&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Sun, 12 Aug 2007 15:41:09 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070812034109P</guid></item><item><title>UPDATED WIKI: Showcase</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
The following projects are all built using the framework, written by myself. If you happen to be using the framework, I would be happy to put up screenshots showing your use of it.&lt;br /&gt;&lt;h1&gt;
Work In Progress
&lt;/h1&gt;&lt;h2&gt;
Spring Modeler
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17240" alt="springs_ui_vista1_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/springs_ui_vista1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17241" alt="springs_ui_vista2_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/springs_ui_vista2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;h2&gt;
Medister, shoot-kill game
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17245" alt="medister_ss1_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/medister_ss1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17246" alt="medister_ss2_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/medister_ss2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17247" alt="medister_ss3_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/medister_ss3.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;h2&gt;
No name, 48h competition game
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17242" alt="blah_48h_ss1_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17243" alt="blah_48h_ss2_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17244" alt="blah_48h_ss3_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss3.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Sun, 12 Aug 2007 15:32:22 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Showcase 20070812033222P</guid></item><item><title>UPDATED WIKI: Showcase</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
The following projects are all built using the framework, written by myself. If you happen to be using the framework, I would be happy to put up screenshots showing your use of it.&lt;br /&gt;&lt;h2&gt;
Work In Progress
&lt;/h2&gt; &lt;br /&gt;&lt;b&gt;Spring Modeler&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17240" alt="springs_ui_vista1_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/springs_ui_vista1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17241" alt="springs_ui_vista2_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/springs_ui_vista2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Medister, shoot-kill game*&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17245" alt="medister_ss1_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/medister_ss1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17246" alt="medister_ss2_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/medister_ss2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17247" alt="medister_ss3_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/medister_ss3.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;b&gt;No name, 48h competition game&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17242" alt="blah_48h_ss1_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17243" alt="blah_48h_ss2_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17244" alt="blah_48h_ss3_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss3.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Sun, 12 Aug 2007 15:30:52 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Showcase 20070812033052P</guid></item><item><title>UPDATED WIKI: Showcase</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
The following projects are all built using the framework, written by myself. If you happen to be using the framework, I would be happy to put up screenshots showing your use of it.&lt;br /&gt;&lt;h2&gt;
Work In Progress
&lt;/h2&gt; &lt;br /&gt;&lt;b&gt;Spring Modeler&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17240" alt="springs_ui_vista1_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/springs_ui_vista1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17241" alt="springs_ui_vista2_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/springs_ui_vista2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;b&gt;No name, 48h competition game&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17242" alt="blah_48h_ss1_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17243" alt="blah_48h_ss2_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17244" alt="blah_48h_ss3_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss3.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Sun, 12 Aug 2007 15:19:35 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Showcase 20070812031935P</guid></item><item><title>UPDATED WIKI: Showcase</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
The following projects are all built using the framework, written by myself. If you happen to be using the framework, I would be happy to put up screenshots showing your use of it.&lt;br /&gt;&lt;h2&gt;
Work In Progress
&lt;/h2&gt; &lt;br /&gt;&lt;b&gt;Spring Modeler&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17240" alt="springs_ui_vista1_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/springs_ui_vista1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;img src="http://www.codeplex.com/elephant/Project/FileDownload.aspx?DownloadId=17241" alt="springs_ui_vista2_thumb.jpg" /&gt; &lt;a href="http://storage.shrt.info/WIP/springs_ui_vista2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;b&gt;No name, 48h competition game&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Screen 1 &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Screen 2 &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Screen 3 &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss3.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Sun, 12 Aug 2007 15:13:52 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Showcase 20070812031352P</guid></item><item><title>UPDATED WIKI: Showcase</title><link>http://www.codeplex.com/elephant/Wiki/View.aspx?title=Showcase&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
The following projects are all built using the framework, written by myself. If you happen to be using the framework, I would be happy to put up screenshots showing your use of it.&lt;br /&gt;&lt;h2&gt;
Work In Progress
&lt;/h2&gt; &lt;br /&gt;&lt;b&gt;Spring Modeler&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Screen 1 &lt;a href="http://storage.shrt.info/WIP/springs_ui_vista1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Screen 2 &lt;a href="http://storage.shrt.info/WIP/springs_ui_vista2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;b&gt;No name, 48h competition game&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Screen 1 &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss1.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Screen 2 &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss2.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Screen 3 &lt;a href="http://storage.shrt.info/WIP/blah_48h_ss3.jpg" class="externalLink"&gt;Enlarge&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>shrt</author><pubDate>Sun, 12 Aug 2007 15:12:36 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Showcase 20070812031236P</guid></item></channel></rss>